Drag & Dusted

Drag & Dusted is a board game I designed and published under Tiamat Studio, with illustrations by Diego Sancho. It’s a fast, competitive game for 2 to 6 players — though the sweet spot is 3 or 4 — set entirely inside the Glitterati Palace, where everyone wants to be the star of the show and nobody is above a little sabotage to get there.

Each player picks a drag character and builds their initial outfit from a hand of wig, dress and accessory cards, each combination generating different amounts of talent. From there, the game is driven by action cards: you spend your turns gaining resources, performing for fans, boicotting your rivals’ looks, and accumulating enough fame to go for the VIP card — which is how you win. Conflicts between players get resolved through lipsyncs, which work on a rock-paper-scissors logic built around three icons: drama beats singing, singing beats dancing, dancing beats drama. It’s elegant, it’s mean, and it moves fast — average playtime sits around 25 to 35 minutes, even with a full table.

The game is rated 13+ not because of the content but because the interaction dynamics require keeping track of a few moving parts at once. It measures 22 × 15 × 5 cm and weighs 800 grams — compact enough to take anywhere, which is exactly the kind of game this is. It’s available now from the Tiamat Studio shop.

Credits

Fidel Lorite — Game Design
Diego Sancho — Illustration
Tiamat Studio — Publisher