FIFA 15 (Wii)

FIFA 15 on Wii was, by any measure, a legacy port — the console was well past its prime and the build was essentially a continuation of the same older-engine version EA had been shipping on Nintendo’s previous-gen hardware for years. Which made certification less about new features and more about consistency: making sure a well-worn product still held up across every required region and age rating, on a platform the rest of the industry had quietly moved on from. There’s a particular discipline in testing something that nobody’s really watching anymore.

Back in the day, before studios started shipping bugs as features, I worked through the full certification process on the other side of the screen — testing games for Electronic Arts. Certification & compliance, which sounds dry but basically means being the last line of defense before a game hits the shelves: making sure it doesn’t crash, doesn’t cheat the rating system, and does exactly what it says on the box in every region it’s going to land in.

It wasn’t glamorous work, but it gave me something most designers never get: a really intimate understanding of how games break, and why. Every bug report I filed was a small lesson in the gap between intention and execution — which, turns out, is pretty much what design is about too.